3D Shaderballs illuminated by HDR maps as the environment for the scene.
9 shaderballs with Maps made in the software Materialize to make the base color (Albido/Diffuse), Specular or Metalness, Roughness and obviously the most important map, the Normal map.
All samples are reflective using materials like plastic woods and stones and then was mixed in 3DS MAX using the 3d models, environment lights and maps for each Shaderball.